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Dead of Winter: A Crossroads Game

Jonathan Gilmour, Isaac Vega
‹Dead of Winter: A Crossroads Game›

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TytułDead of Winter: A Crossroads Game
Data produkcjilipiec 2014
Autor
Wydawca Plaid Hat Games
Info2-5 graczy, od 13 lat
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Opis wydawcy
„Dead of Winter: A Crossroads Game”, the first game in this series, puts 2-5 players in a small, weakened colony of survivors in a world where most of humanity is either dead or diseased, flesh-craving monsters. Each player leads a faction of survivors with dozens of different characters in the game.
„Dead of Winter” is a meta-cooperative psychological survival game. This means players are working together toward one common victory condition — but for each individual player to achieve victory, he must also complete his personal secret objective. This secret objective could relate to a psychological tick that’s fairly harmless to most others in the colony, a dangerous obsession that could put the main objective at risk, a desire for sabotage of the main mission, or (worst of all) vengeance against the colony! Certain games could end with all players winning, some winning and some losing, or all players losing. Work toward the group’s goal, but don’t get walked all over by a loudmouth who’s looking out only for his own interests!
„Dead of Winter” is an experience that can be accomplished only through the medium of tabletop games. It’s a story-centric game about surviving through a harsh winter in an apocalyptic world. The survivors are all dealing with their own psychological imperatives, but must still find a way to work together to fight off outside threats, resolve crises, find food and supplies, and keep the colony’s morale up.
„Dead of Winter” has players making frequent, difficult, heavily- thematic, wildly-varying decisions that often have them deciding between what is best for the colony and what is best for themselves.
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