Of the four realms of power in Mythic Europe, Magic is at once the most familiar and the most alien. It′s the source of power wielded by Hermetic magi, but it cares nothing for human concerns. (…)
God is the patron of the Jewish people, his chosen people, guiding them through history and ultimately back to the Promised Land.
God is three and one, incarnate in Christ His Son, and (…)
Demons work to corrupt all the people of Mythic Europe. They take on attractive forms, but ultimately they seek to drag all of humanity down into damnation with them. No matter the nation, the (…)
You and your friends are newbies at the Renaissance faire. Food, music, mock combat … it sounded like some kind of off-beat rock concert! Problem is, you stick out like a sore thumb. In a crowd (…)
The Order of Hermes is supreme, unchallenged in its mastery of magic. All other magicians are hedge wizards ... maybe interesting to researchers, but certainly no threat. Or so magi of the Order (…)
„The industrious yet short-sighted Seismic Asphalt & Paving Company -- located in the sleepy town of San Andreas, California -- has put you in charge of one of its many road crews. Your job is (…)
Wieki temu, magia Starożytnych Lordów zamieniła żyzne równiny w pustkowia. Dziś, pośród chylących się ku upadkowi ruin wielkiej cywilizacji, niegościnną pustynię zamieszkuje jedynie nieliczny (…)
Mythic Europe is a place of heroism and cowardice, honor and betrayal, wonder and horror. Introduce this full range of possibility into your saga’s stories with „Tales of Mythic Europe”, a (…)
Fifty years ago, the covenant of Calebais was destroyed.
No one knows how or why such a powerful and well-defended group of wizards could possibly fall. The truth behind the tragedy only (…)
God rules Mythic Europe in awesome majesty, served by the angelic hosts. For most people, however, the majesty of the local bishop is awe-inspiring enough, and God is served by the priests, (…)